Wednesday, 26 November 2014


Best birthday present to myself in recent memory.

Thank you GameFreak! :3


Thursday, 13 November 2014

Just some rambling about the coming year

Well, Redlin has got some things going on.

For one thing, the camera I bought over the course of summer is really justifying itself as of lately.  I've been able to shoot footage for a good number of student shorts and whenever I cam op I get incredibly happy.  It's just what I'm wired to do.  I want to keep doing it, get better at it and do it for a living.  There is a lot of other things I can do in the film industry (people say I can direct?!) and I may end up being part of the sound department as the guy holding the stick and the mic above the actors for awhile.  But when it comes down to it, I know what makes me happy and nobody can tell me otherwise.

In less positive news, I'm very uncertain about my ability to continue with my program due to financial reasons.  If I don't get the money I need from the government through a student loan by February, I'm packing up and heading home.  Obviously that would knock a lot of the wind out of my sails but I've been spending the last week and a half contemplating it and its not an utter disaster.  I can still find work back home, build up a bank account and strike out here in the West Coast once again.  I might not get to accomplish my goal of getting my film degree right away but I'll be DAMNED if I'm not going to get myself into the film industry, one way or another.  I don't think I'm much good for much else in the workforce to be honest.  Not in anyway that makes me money and keeps me content...


I turned 23.  I'm not sure what to think about that.  Still feel the same on the inside.  Still kinda self-anxious...  I'm blogging when I should be sleeping.  I'm my own worst enemy!

In Escapist news, things are going better.  GamerGate (ping, did you just hear that?  That's a view from someone running 24/7 search filters just on the term!  Hello bot-and/or-person who argues loudly on the internet!) has vanished from Off Topic and its a minor renaissance with threads about... THINGS instead of threads about CONSPIRACIES.  It's beautiful and I've just significantly dated this post by even mentioning the subject.  Dunno.  Don't care.  Enjoying the lull in the forums while it lasts.

What else...

I asked a girl out this past weekend.



Wednesday, 1 October 2014

The Citizen Kane of Gaming - A Rare Facebook Response and Opinion Piece

Hey, ever wondered what I'm like on Facebook?  Turns out I'm a RECLUSE!

Still, I do go on once and a while.  More so during school because a LOT of film kids organize things exclusively through FB and I can't afford to be left out.  These people will be making films and handling real money in the future and it behooves me to ingratiate myself to them now by working on their projects for free, giving them feedback and generally being a guy they'd want to work with in the future.


An old friend of mine, one that goes WAAAAAY back and has recently changed her identity (power to her) has posted once again that comment she brings up every once and a while:  

"Gaming needs a Citizen Kane.  Some grand work to convince the world of its legitimacy as an artistic medium."

Now in the past I've scoffed or moved on in disinterest but this time I've responded.  Its probably because I was at a screenplay writing class today, finished a screenplay and have been buzzing on "How do I engage my audience" all day.  Going with that "I'mma write things" energy has gotten me in trouble before... >.>

So I posted.  It was long and because Facebook is stupid with not allowing breaks for paragraphs in comments, I will re-format it here for you guys to see.  That's right, its an honest to god Redlin opinion.

At least I know better than to post this in Gaming Discussion.  My writing is already getting torn apart at school.  I've got a blog, might as well use it for things and stuff! :D

 Citizen Kane of Gaming?

A combination of Oscar winning voice acting, script writing and art direction as well as rewarding gameplay is just the beginning. It's going to have to be an entire emotional journey that could not be adequately expressed in any other medium while still being accessible enough for people who have never picked up a controller in their life or pressed WASD in any way outside of typing. It can't be sold to just gamers, its going to have to be sold to everyone. That way it can't be written off by people who have turned away from controls before. Like any good story, the hook has got to be so good and intriguing that the outsider will tolerate learning how to immerse themselves like us.

Existing games with great stories are presented but generally through gameplay videos (which causes the "Why isn't this just a film" question which vexes EVERYONE). Its got to be something that generally is accepted to be only shared by PLAYING it because watching it is worthless in comparison. The problem is there is no gaming publisher with the money to fund such an endeavor who would care to take a risk like that when its entirely too easy just to sell genre games to known markets. The spark for something like this certainly is in the indie market somewhere but they don't have the resources (both in promotion and production budget) to do it on the scale needed for it to break out of the normal markets. 

Hollywood might be slosh because of the fear of risk their executives have right now but in its hayday even they knew enough to put enough money into those innovative movies from unknown directors. Before Jaws there was no Steven Spielberg the Director. Someone took the risk of funding a movie filmed on water (the expense, the inexperience, etc) because they saw a story that could be worth pursuing with a guy motivated to see it through. The Game Industry needs to have a Jaws moment, where a publisher puts the money forward for a visionary team to take that leap and succeed. Of course, Jaws existed before Youtube and I know story spoilers and trolls are much more prolific now than ever before in history. 

What's the answer? 

What's the story that brings in more than just the pre-existing base of gamers? 

 What are the control schemes and game mechanics that aren't insultingly simple yet embrace the coming of brand new players? 

What's the answer to preventing people from sneak peaking it outside of the game experience, censorship on a massive scale? 

Could the gaming community as a whole do the impossible and band together, deciding to NOT record the game (in doing so forcing the curious to actually play it for themselves)? 

I don't know the answers but I am positive the raw materials in the ether that is game design can produce such a title. All it needs is the initial spark and someone rich enough to get it going. We just haven't seen it yet. A Citizen Kane of Gaming, something everyone can agree is the pinnacle of the industry at the time of its release is needed. I just don't think it can be sold for us alone and then be expected to be the definitive proof for those outside without it being something they themselves cannot easily get started. 

And once this gem is made, this best game ever made, this purest experience of the form produced... It has got to be shared in the only way games can ever be considered a legitimate medium of art for: It has to be played.

Hmmmmmmm...  Did I just do what blogs are typically known for?  Did I just...


 You didn't see ANYTHING.... <.<


Thursday, 21 August 2014

What the heck

It's me!  This is for an Escapist thread but I'll toss it up here too.  I'm on the left and a friend from school is on my right.  We were the sound team for a shoot and someone wanted a picture of both of us.


Tuesday, 19 August 2014

Monday, 18 August 2014

BTW POKEMON REVIEWS (and other things)

I've been informed I'm not rambling enough.

Well, here's a thing I'm doing:

Click here! 

I've started an ambitious review project for that game series I know and love so well.  Remember NOT to comment on this first installment as you can get mod wrathed for bumping old user reviews!

Anyway, that first episode was a lot of fun and I'm slowly gathering my wits to write Episode 2: Pokemon Art Style and Gameplay.  After that for Episode 3 I was going to concentrate on each game's story, focusing not only on the general plots of each game but on all the dialogue and hidden gems that make their worlds feel so vast.  After that I was going to do a concluding thread in which I crown an overall victor when it comes to which Generation that I, in the most objective way I can, determine to be the best.

A big motivator for doing this was the coming release of the 3rd Generation remakes.  Without sitting down and writing these reviews, I don't think I can say for certain which generation I love the most.


Anyway, that's kind of my project I'm doing for fun on the side. 

News for my life in general?  I have to figure out an auto-claim for my car (joy), secure my finances for this semester (also fun) and not lose all my money in the intermediate period.  Also I got fired.

July sucked but so far I'm making August, albeit a lonely month, a fun one.

I'm also playing loads of World of Tanks, gonna try to get into the World of Warships closed Beta and am going to try and write some more before summer ends.  A weekend at a campsite would be nice.

So would a girlfriend.  Be nice I mean. <.<



Sunday, 13 July 2014

Everything in Moderation



Or, less sarcastically what is actually being mostly said is:

"The moderation can be schizophrenic and I don't like that because its not fair 100%.  It's too hard to avoid warnings on this site and that is why people don't like the Escapist."

Ladies and Gents, here's a little tidbit you might want to remember if you are unfamiliar with the Escapist: The Mods run on a warning queue, they don't go on random patrols for wrathing others.

If a post gets flagged for moderation enough and it is deemed to be breaking the rules, they will take action.  It's simple and largely directed at the individual by the community reading the post.

Does this mean the moderation is not 100% consistent?  Yes.  That's because our community is not 100% consistent.  What one person will report is something others would just pass over.  If something is truly terrible, it generally does get a report from at least a few people but if the offending post is merely borderline, it may slip through the tracks through the internet version of the Bystander Effect.  Someone else will surely report this!  Or maybe they just scrolled down with disgust but didn't report. 

No reports = Low Possibility of being detected randomly by a mod.

It is NOT hard to avoid warnings on the site.  If it wasn't, Sassafrass wouldn't have zero warnings at a 70K+ post count!  Also Jesus Christ Sassafrass...

Anyway, a while ago I caught Kross explaining to someone why the moderation was so strict and apparently heavy handed on certain issues while lenient on others:

with a limited staff.

The guys who run the Tech Team are busy keeping the site functional, the guys at the top of the editorial staff are busy writing the content the magazine is known for and every other paid member of the Escapist staff is also working away at their job.  The hours, insofar as I know, are just in the weekdays and there is only so much time they can turn their attention to issues of community and of punishment.  This is why they are humorless when they have to take the time to review, usually completely petty, moderation appeals.  They are forced out of doing the job they were hired to do, that they want to do in order to babysit someone who feels their warning over calling someone completely worthless in society was unwarranted.

It ain't fun.  The fact that there is a community manager who actually does go through each appeal personally speaks volumes for how much value the site as a whole places on the issue of keeping the community civil.  The fact that there are volunteer moderators across multiple timezones shows that the long term community members also appreciate the value of the standards the rules set for conduct in the forums. 

People new (or just being difficult) may find it impossible to comprehend but this moderation system the best option for managing the huge number of daily posts that a popular forum gets.  The net is dependent on what the mods see on their own or what the community flags for their attention.  If the mods are in error, the warning (a WARNING, not a site BAN people!) can be appealed to be stricken from the record.  This takes time because it goes over the mods heads and ends up going to someone paid to do many other things in the weekday.

So why is this such an issue for the vocal minority?

A warning is public.  A warning bruises an ego.  A warning means that they were wrong and on the internet, you can never be wrong and people will go into massive sprawling posts to defend something that really, really is petty.  Being wrong is just something that doesn't happen to me!! <_<

I've been slapped on the wrists for low content posts in the past.  I appealed one, the rest I accepted as fair.  I've been goofy and sometimes I take funny derailing too far.  When I get warned, it stings but I don't take it personally as if a Mod was out to get me.  I broke a rule and got punished for it in a very small way.  I can still go about my daily postings and live my life off the site.  I DON'T NEED TO AVENGE MY POST!

Anyway, just my thoughts on this again.  Much respect to the mods who patiently go over this over and over again.

I need a bacon sandwich.